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The InterUnit PC-UI design paradigm

Introduction

The InterUnit UI-design approach

is a PC-UI alternative to 

the WIMP-based UI-design approach

used on Windows, MacOS and Linux.


The WIMP UI uses a desktop metaphor

for the front end of the UI.

The desktop includes a Titlebar at the top

and a Taskbar at the bottom

and Icons may be placed on the rest of the screen (the desktop).

The back end of the UI is the Window-Frame

which is a controllable frame inside which an application runs.

Windows may be ordered, tiled, resized, minimized, closed etc

using their WIndow-frames.

A Menu is placed either in the Titlebar (MacOS)

or in a titlebar inside a Window (Windows OS).

A Menu is a simple way to select actions to be performed.


InterUnit-UI is s a very simple UI-design approach

that does not use a Desktop metaphor 

with its associated Icons and Menu.

It does not use spatially laid out windows

and it does not use multiple windows.

It does not use a point-click-drag mouse or touchpad as 

a primary selection device.


InterUnit-UI presents a user-interface as a sequence of

temporal interface-units called InterUnits.

Each InterUnit presents an interface behavior 

to service a specific user-goal.

It has full access to the screen and all user-input peripherals.


A special InterUnit called the engagement-manager

interfaces with the underlying OS's WIMP window.

It serves as a front-end control for InterUnit-UI.

It loads and unloads other InterUnits

and manages the current engagement session with the user.

It also maintains some history of usage.


The InterUnit-UI SDK product includes an engagement-manager

and several generally useful pop-up InterUnits.

It also includes a source-editor InterUnit

for developing InterUnits.


Advantages over WIMP

Simple Development Process

The InterUnit-UI SDK contains:

A library of structures functions and classes that use the wxWidgets library,

Source-code for a SourceEditor InterUnit.

An executable that runs the source-editor InterUnit inside an InterUnit-UI.  

This executable can be used in conjunction with 

VisualStudio on Windows

and XCode on MacOS

to develop an InterUnit that can run inside an InterUnit-UI.


Minimal Design Conventions

  1. The keyboard's Arrows are always used for vertical and horizontal navigation.
  2. The ESCAPE key always exits the current InterUnit by popping it off the InterUnit-Stack. If the current InterUnit is the Primary-InterUnit, the app exits.
  3. Ctrl-H always brings up the current InterUnit's UI conventions.
  4. Tapping Ctrl always brings up an InterUnit's onscreen controls.

Easy to optimize InterUnits for use-ability

Since the user interacts with a single InterUnit at a time,

each InterUnit can be optimized for use-ability independently. 

This makes the development of any InterUnit a lot simpler

since the initial code can be refined over time.

InterUnit UI Licensing

Introduction

We will license the InterUnit SDK to developers, organisations and PC OEMs,

as an annual subscription.

Planned InterUnit SDK Platforms

wx-Widgets -- C++iOS and MacOS -- SwiftAndroid -- KotlinWin32 -- C++

Appendix: The design of an InterUnit

The engagement-manager

An engagement-manager InterUnit manages the user's engagement 

with InterUnit-UI.


It keeps track of the user's activities,

during the user's engagement with InterUnit-UI,

and uses this information to optimize the efficiency of the engagement.


For example:

-  The user may ask it questions relating to InterUnit usage.

-  The engagement-manager helps the user remember 

what they used the InterUnit UI for at various points in time.

It keeps track of the changes made by the user to the UI's state

and to the state of the InterUnit's and the data edited using them.

This way, the user may go back to some point in time in the past

in their usage of the InterUnit UI

and decide to make changes to what they did after that point.

They can track the evolution of the design they are working on

and judge whether any corrections are needed in their own design process.

This helps them observe their own design process

and make improvements in the way they are using InterUnit UI.

-  They could even capture a design segment --

a sequence of design steps executed using InterUnit UI

and have the designers of InterUnit UI critique it

to suggest better ways to achieve the desired design-goal during that segment.

-  InterUnit designers could also learn from this process

and add new design features to improve their InterUnit's efficiency in designing.  


The engagement-manager serves to improve 

the efficiency of the usage of InterUnit-UI over time.


Copyright Khitchdee Design (OPC) Private Limited 2025


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